Upload 3D assets in the browser, repair geometry, and submit render jobs to cloud GPU queues—without provisioning servers, managing licenses, or running your own render farm.
GPU compute, render orchestration, and storage work together behind a simple browser workflow—not a raw cloud VM you have to configure yourself.
Render jobs run on AWS cloud GPU infrastructure when queue capacity is available.
Headless Blender Cycles handles path-traced stills and turntable outputs from your configured scenes.
Upload, diagnose, repair, configure, and submit renders without managing servers or render managers.
Managed rendering for creators and teams who want results—not infrastructure operations.
Submit jobs from the browser and let Teeli handle GPU allocation, rendering, and output delivery.
Production-oriented stills and previews through Blender Cycles—not a generic GPU rental console.
Rendering consumes plan credits so costs stay tied to actual jobs instead of idle GPU hours.
Automated geometry diagnosis and repair runs before rendering so broken meshes fail less often in the queue.
Keep projects, uploads, and rendered outputs in your Teeli workspace. Assimp imports and converts OBJ, FBX, GLTF, STL, and other supported formats.
Authentication, encrypted transport, and isolated project workspaces—Enterprise adds SSO, audit logs, and SLA options.
Practical cloud rendering for teams that need clean assets and dependable outputs—not a self-managed render farm.
Render stills and turntable previews for client reviews after geometry checks and mesh cleanup in the browser.
Turn repaired product models into catalog stills and turntable renders without local GPU hardware.
Preview assets, generate marketing renders, and validate cleaned meshes before importing into your engine pipeline.
Iterate on look development and frame previews in the cloud while keeping heavy final comp work in your existing DCC stack.
Cloud rendering depends on queue capacity, file complexity, and infrastructure availability—review outputs before production use.
Import GLTF, OBJ, FBX, STL, and other supported formats. Assimp normalizes uploads before geometry processing.
Automated geometry checks and mesh repair reduce failed jobs before they reach the GPU queue.
Configure scene settings and submit the job to cloud GPU infrastructure when you are ready.
Download PNG, JPEG, MP4, or turntable outputs plus diagnostics from your workspace.
Assimp import, Trimesh and LibIGL repair, Babylon.js preview, and Blender Cycles rendering—hosted on AWS GPU cloud infrastructure.
Universally import and convert 3D formats—including OBJ, FBX, GLTF, and STL—before processing
Python backend libraries for geometry processing and auto-healing non-manifold edges
Real-time, lightning-fast 3D preview directly in the browser
Final high-quality headless server-side path tracing for stills and turntable outputs
Queued render workloads execute on AWS cloud GPU infrastructure
Usage tracked through plan credits rather than raw GPU-hour billing